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Game production Options

julianv444vjv9
Jabberwocky Wrote:Promoting materials problem apart, visualize you designed a character model in 2005. You produced the texture at 512x512, and that's what was Employed in game for the time. Quite a few yrs later on, you would like to reuse the character, with high-res settings on the modern Pc. crucio777 waiting for link from RSS
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